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Old Jun 29, 2006, 10:18 PM // 22:18   #61
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Couldn't you just use berserker stance in place of frenzy? Because it doesn't take away that damage output... or am I missing something here?
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Old Jun 29, 2006, 10:21 PM // 22:21   #62
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Couldn't you just use berserker stance in place of frenzy? Because it doesn't take away that damage output... or am I missing something here?
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Old Jul 03, 2006, 04:45 PM // 16:45   #63
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Quote:
Originally Posted by titan0987
Couldn't you just use berserker stance in place of frenzy? Because it doesn't take away that damage output... or am I missing something here?
berserker stance wasn't around when this post was originally created.
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Old Jul 03, 2006, 05:21 PM // 17:21   #64
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Yes it was, Berserker stance is garbage though since you CANNOT use Attack skills during it's duration without ending it, you are thinking of Tigers Stance, which is new.
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Old Jul 04, 2006, 10:55 PM // 22:55   #65
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Also, Berserkers stance has a long recharge, or else it would be decent enough to use.
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Old Jul 07, 2006, 10:42 PM // 22:42   #66
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Does the point of view on sundering changed now that it is 20/20 instead of 10/10?

Last edited by sumasage; Jul 11, 2006 at 05:27 PM // 17:27..
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Old Jul 11, 2006, 05:29 PM // 17:29   #67
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anyone?
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Old Jul 11, 2006, 06:27 PM // 18:27   #68
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Quote:
Originally Posted by sumasage
Does the point of view on sundering changed now that it is 20/20 instead of 10/10?

Well, think about it. On that same warrior with 100 AL. a 20/20 mod will give a 50% damage boost 20% of the time making a net 10% boost on high AL targets. An elemental will still do +25% every hit, and vampiric or frenzy-zealous still adds more damage. 20/20 is 4 times as strong as 10/10 (*2 chance, *2 strength). From .207 DPS increase that gives .828 damage boost. This still isn't remotely close to the 3 or 4 DPS increase from other mods, therefore sundering still sucks except as a switch weapon.
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Old Jul 11, 2006, 09:31 PM // 21:31   #69
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Originally Posted by Fender
posted this in another thread, but it is probably worth repeating here, with a little more information.

Against an AL 60 target w/ perfect vamp your damage increases over base by:
sword 8.8%
axe 8.4%
hammer 9.7%
bow 12.4%

Against an AL 60 target w/ perfect 20/20 sundering your damage increases over base by 4.6% for all weapons. Much better than the 1.1% a 10/10 sundering mod would get, but still well below vamp.

vamp vs AL 70
sword 10.4%
axe 10.0%
hammer 11.6%
bow 14.7%

sundering 20/20 vs AL 70 compared to base all weapons 6.4% (10/10 = 1.3%)

vamp vs AL 100
sword 17.6%
axe 16.9%
hammer 19.4%
bow 24.8%

sundering 20/20 vs AL 100 compared to base all weapons 8.3% (10/10 = 1.9%)

So, sundering still sucks, just not as much.

I copy and past this thing so much that I have it bookmarked.
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Old Jul 11, 2006, 10:19 PM // 22:19   #70
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Sundering is still pricey for the same reason +15% > 50% hp weapons are more expensive than +15% in stance, enchanted, hexed, vs hexed, etc. If you equip a sundering mod on your wep, you know that it will always perform the same in any situation, regardless of your build or your opponent's build. Vamp, zealous, elemental, and furious mods all require you to think about your build, what enemies you're facing, or in general keep tabs on more information than you would have had to otherwise. If you do this, they are better than sundering, however sundering is the better all-purpose no-thought-required mod, just as +15% > 50% hp is the best all-purpose mod, though some builds could utilize the other damage mods more effectively.
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Old Jul 13, 2006, 07:33 AM // 07:33   #71
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In what all-purpose-situation is vampiric not better than sundering?

The only reason to use sundering is when you nothing else makes sense - say for example you are an interrupt ranger und therefore most of the time running around and interrupting every now and then.

vampiric and zealous would be bad because your arrows hit not often enough and elemental and condition stings make no sense. so you pick a nice sundering. but otherwise sundering sucks.

Last edited by Schorny; Jul 13, 2006 at 07:35 AM // 07:35..
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Old Jul 29, 2006, 12:46 AM // 00:46   #72
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For your own sakes, go test sundering daggers against a necro, then go test vamp, then go test icy.
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Old Aug 06, 2006, 07:01 AM // 07:01   #73
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Quote:
Originally Posted by LifeInfusion
I always knew sundering was useless and only good for selling so that you can buy 6 vampiric and other mods :P
q f t
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Old Aug 11, 2006, 04:46 AM // 04:46   #74
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Quote:
Originally Posted by Sixty
In general, sundering mods are bad. They provide very little benefit in comparison with other mods. First of all, there are only two classes that can even use a sundering mod: the ranger and the warrior. So, in order to explain how other mods can be better for you, consider this:
You forgot that assassins use sundering mods too.
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Old Aug 11, 2006, 09:11 AM // 09:11   #75
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Quote:
Originally Posted by OP's post date
02-08-2006, 05:50 AM
Quote:
Originally Posted by Press release from the official Guild Wars site
ARENANET AND NCSOFT ANNOUNCE APRIL 28 AS GLOBAL RELEASE DATE FOR GUILD WARS FACTIONS
Remembering that the boards use the US system of listing the month before the day when quoting dates in a short form, you might want to pay more attention to the context of what you read; especially since someone already pointed out that Factions hadn't been released when this thread was started .
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